I have a few requests for this Fourth Adventure:
Please try to take this seriously
Please make realistic turns
The basic rules apply:
One major move and one minor move per turn
1- Epic Fail
2- Fail
3- Minor Success
4- Success
5- Epic Success
6- Overshot
The more risky the move, the more risky the consequences
As the game progresses the consequences will get more severe.
Impossible moves will be penalized with a -2 to your roll. These include moves that break realism, are not possible, metagaming, or are purely antagonistic.
This is a teamwork oriented RTD.